Upcoming (Unreleased)
- Added story quest: Buried Treasure
  * Centers around the Excelsior
  * Open-ended, branching questline
  * Includes new music from MesoTroniK
  * Currently the biggest quest ever created for Starsector

Version 1.13.0 (January 5, 2022)
- Updated for Starsector 0.95.1a
- Added Champion (LG)
  * Thanks to King Alfonzo for the sprite!
- Excelsior
  * Excelsior no longer spawns naturally
  * Added new MagicBounty scenario that involves fighting the Excelsior (if you have MagicLib)
    - Not recoverable
  * Can currently unlock the Excelsior by completing Duel of the Century (main menu mission)
    - Appears as a unique "Super Ship" choice for the Free Start and Own Faction options
    - Improved Duel of the Century mission
  * Various small tweaks to the Excelsior system and weapon behavior
  * Beam weapon impacts now directly raise the Excelsior's flux
  * Huge UI improvement to the Excelsior's system
  * Profoundly improved Excelsior AI competence
  * Numerous general improvements to the Excelsior look, feel, and UI
- International Bounty Board (IBB)
  * Made IBB bar events more common
  * Added Story Point option to the IBB bar event to roll a different bounty target and make the original less likely to show up again
  * Reworked IBB scaling, with regards to s-mods, officer levels/counts/elite skills, commander levels/elite skills, and commander fleet skills
    - Stronger IBB fleets can break the usual cap of 2 bonus fleetwide skills, level 5-6 officers, 1-2 officer elite skills, 12-20 total officers, etc.
  * Defeating an IBB fleet awards a Story Point
  * Iron Shell, Star Federation, and Roider Union have joined the IBB
  * IBB ships are generally always recoverable
  * Removed Helios
- Hullmods
  * Removed Shield Bypass
  * Removed Gunnery Core AI hullmod
  * Extreme Modifications
    - Extreme Modifications no longer grants an OP bonus; instead, it allows you to install an additional built-in hullmod
    - Extreme Modifications becomes permanent if you install that additional built-in hullmod
    - Extreme Modifications' chance for weapon malfunctions is increased to 3%; engine malfunctions are reduced to 1.5% (from 2/2)
    - Extreme Modifications now adds a sliding 10-50% chance increase of critical malfunctions (per malfunction) when CR reaches 40% or less
    - Extreme Modifications' fighter refit time penalty is reduced to 20% from 30%
    - Extreme Modifications (obviously) cannot be built-in
  * Added new hullmod: PD Assault Conversion
    - Costs 4/8/12/20
    - Causes all point-defense weapons to behave like standard anti-ship weapons
    - Increases the ordnance point cost of point-defense weapons by 1/2/4, depending on size
    - Boosts PD range by 25%, damage by 25%, hit strength by 50%
- Vanguard renamed to Caliber
  * Caliber now has Damper Field instead of shields, Rugged Construction built in
  * Caliber armor increased to 800 to 600, hull increased to 5000 from 4500, other stats tweaked slightly
  * Caliber supply cost reduced to 8 from 9
- Miscellaneous
  * Integrated various new campaign features into existing content
  * Fixed the calculation/obscurement of some area-of-effect damage
  * Added fighter weapon descriptions
  * Lightning Gun is now truly hitscan (no more framerate-related bugs or ghost projectile)
  * Various minor-to-moderate optimizations using the new Starsector API changes
  * Fixed a crash when Prism's High-End Seller tried to sell Killer Bee
  * Updated Striker sprite
  * Added Rugged Construction to shieldless ships
  * Adjusted various weapon AI values
- Balance
  * Nautilus cargo increased to 75 from 70
  * Cathedral fuel per light year reduced to 20 from 30
  * Falx engagement range reduced to 6000 from 8000
  * Aegis Flak Cannon damage increased to 400 from 300
  * Shimmer DP reduced to 22 from 25
  * Solar DP reduced to 40 from 60
  * Heavy Ion Blaster OP increased to 15 from 14, flux cost reduced to 900 from 1500
  * Flare Gun type changed to Composite (Missile stats)
  * Plasma Flamer type changed to Hybrid (Ballistic stats)
  * Klutotekhnes flux per shot reduced to 80 from 120
  * Victory maximum crew reduced to 1000 from 1250, frontal shield arc increased to 120 from 90, base speed increased to 35 from 30
    - Victory Jets can now be toggled off (like with Burn Drive)
  * Liberator's shield upkeep reduced to 150 from 250 flux/sec, crew min/max reduced to 500/1000 from 600/1200, acceleration slightly increased, deceleration greatly increased
  * Punisher hull increased to 8000 from 6000
  * Trebuchet OP reduced to 24 from 28, damage increased to 900 from 750
  * Vulture supply cost reduced to 17 from 18, flux dissipation increased to 350 from 325
  * Albatross now has two wings of flak drones instead of one, and Canister Flak x5 instead of Damper Field
    - Increased Flak Drone weapon range to 600 from 500
  * Reduced Circe peak performance time to 360 from 420
  * Increased Eos speed to 60 from 40, increased accel/decel accordingly
  * Vindicator flux dissipation increased to 400 from 350; (S) variant increased to 450
  * Zenith shields improved to 0.7 efficiency from 0.8, arc increased to 210 from 180, flux capacity reduced to 12000 from 13000
  * Improved Archon maneuverability

Version 1.12.4 (March 10, 2021)
- Support special new Underworld IBB
- Reduced Vindicator and Vindicator (S) OP by 5 each

Version 1.12.3b (January 14, 2021)
- Possible fix for yet another Cathedral bug

Version 1.12.3 (January 12, 2021)
- Added workaround for Luddic Path faction file to get the LP Enforcer to spawn
- Added support for more factions in Custom Battle
- Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations
  * NPC Cathedrals will not respect the effect of D-mods on modules, as a result...

Version 1.12.2 (January 4, 2021)
- Cathedral loses 0-flux speed boost efficiency when its modules have a flux level
  * If every module is above 0% but below 1% flux (shield on but no damage), the speed boost is halved
  * If every module is at or above 1% flux, the speed boost is eliminated
- Minor Wall fix
- Minor fix for knockback logic
- Applied various dirty hacks to get D-mods to work on Cathedral/Wall modules
- Added custom Nexerelin start "Reconstruction of Notre Dame"
  * Start with a heavily D-modded unique Cathedral under the Luddic Church faction
  * Slowly restore the ship to her former glory
- The Hexblade's mini-blasters now deal 10 EMP damage in addition to the 20 energy damage per shot
- Made the Cathedral less likely to be available to purchase in markets

Version 1.12.1 (December 25, 2020)
- Renamed Revenant to Nightwalker
- Chronos DP decreased to 35 from 40
- Tweaked Time Accelerator; is now a shorter charge-based system
- Beholder DP increased to 11 from 10
- Beholder Ray Drones now have a hullmod called Ray Core instead of Terminator Core and IPDAI
  * 3x damage to missiles, up from 2.5x
  * 2x damage to fighters, same as before
  * Tactical Laser can target missiles, ignores flares, and perfectly tracks the target, same as before
  * Tactical Laser turns 2x faster, same as before
  * Takes no engine damage, same as before
  * 2/3x damage to shields, down from 1x
  * Range now matches the mothership, up/down from a flat +300
- Increased delay between Hornet MRM shots in a burst to 0.5 from 0.3 (but not the total time between bursts)
- Increased Hornet MRM damage to 400 from 375
- Updated missile AI to permit Scutum's Attraction Array
- Partisan replace time increased to 12 from 10 seconds
- Fixed version file HTTPS redirect
- Fixed a bizarre edge-case bug relating to Sabot SRMs
- The Cathedral's modules' hull sizes are changed to frigate-tier after the battle starts
  * This is a dirty hack to improve macro-level AI behavior around the Cathedral
  * This will not affect the behavior of most hullmods, but anything with an every-frame calculation might behave strangely if it depends on the module's hull size
- The Cathedral's shield and collision radius now dynamically shrinks to account for modules that are blown off

Version 1.12.0 (September 28, 2020)
- Added Vulture (P)
- Added Liberator and Liberator (LC)
- Updated Burst Jets AI (the Liberator uses it)
- IBBs can no longer spawn in systems containing markets
- Light Phase Lance no longer fires on full charge (it's a normal burst beam, like the regular Phase Lance)
  * This improves the stats considerably; 487 damage -> 541 damage; 108 DPS -> 120 DPS; 1.31 flux ratio -> 1.18 flux ratio
- Aegis Flak Cannon damage increased to 300 from 250
- Added IBB bounty (appears after the Framebreaker bounty) requiring the ARS faction
- Added IBB bounty (appears after the Emperor bounty) requiring the ScalarTech faction
- Added IBB bounty (appears after the Euphoria bounty) requiring the Borken faction
- Minor rebalance of IBB stages
- Remove one enemy from Duel of the Century (will return with Exigency)
- Some configuration for compatibility with various other mods
- Lucifer DP increased to 60 from 45
- Beholder DP decreased to 10 from 11, now has an omni shield
- Migrated version file to custom host (sigh)

Version 1.11.0 (July 11, 2020)
- New Vindicator and Gungnir sprites
- New Chronos sprite
- New Circe sprite
- New Revenant sprite
- New Vulture sprite
- Circe weapon layout rework
- Nike now has built-in Gunnery Control AI and Expanded Missile Racks, burn speed increased to 8 from 7, DP cost reduced to 50 from 52
- Lucifer now uses station version of Mine Strike
- Increased Dawnstar speed to 85 from 70
- Reworked Lightning Gun stats; now is more efficient and fires in quick bursts
- Conquest (XIV) is now 4x rarer
- Added IBB bounty (appears after the Emperor bounty) requiring the ICE faction
- Added Custom Battle and Random Battle missions
- Some configuration for Vayra's Sector and Starship Legends
- Migrated version file to BitBucket

Version 1.10.5 (December 23, 2019)
- Sporeship IBB now drops AI cores (guaranteed at least 2 Alphas)
- Gunnery Control AI recoil / shot speed bonus reduced to 35% from 50%, no longer double-improves decay time
- Extreme Modifications now increases fighter refit time by 30%
- IBBs that are forced to recover now have up to 10 D-mods rather than 20
- Fixed Ray Drone description

Version 1.10.4 (September 8, 2019)
- Decreased Cathedral deployment cost to 85 from 100 and auto-resolve strength to 40 from 50
- Bumped Cathedral hull values
  * 4000 -> 6000 for hangar
  * 6000 -> 8000 for gunnery
  * 12000 -> 15000 for engine
  * 12000 -> 20000 for bastion
- Cathedral no longer loses zero flux boost if the engine section isn't at zero flux - only the core matters
- Bumped Redeemer Sub-munition HP to 200 from 75
- Tweaked CR/deploy for multiple ships to adjust the cost of full recovery
- Updated Euphoria IBB
- Reduced Zenith deployment cost to 30 from 35 and auto-resolve strength to 17 from 18

Version 1.10.3 (July 12, 2019)
- Fixed Extreme Modifications UI issue
- Fixed bizarre Arcade crash.  WTF Alex?
- Updated Yamato IBB
- Maybe fixed possible edge case that might have resulted in an IBB not being recoverable?
- Added Imperium-flavored Excelsior for a new IBB bounty, ft. HELMUT

Version 1.10.2 (June 18, 2019)
- Increased Vindicator deployment cost to 28 from 25
- Decreased Vindicator turn rate
- Increased Cathedral deployment cost to 100 from 80
- No longer shows IBB person in bar if IBBs are disabled in config
- Extreme Modifications can now go on civilian ships with Militarized Subsystems
- Fixed IBBs belonging to incorrect faction

Version 1.10.1 (May 17, 2019)
- Updated for Starsector 0.9.1a
- Various minor updates to bring in line with the new Starsector version
- Updated ship prices
- IBB commanders have more commander skills
- IBB events that end are automatically un-pinned
- Fixed IBBs dying prematurely
- Fixed module malfunction-related flameouts not affecting parent ship
- Fighter-wielding modules now match the core ship's targeting (if applicable)
- Minor fix to Redeemer sub-missile tracking logic
- Fixed rare crash related to autogenerated factions
- Fixed small alignment issue for Conquest (XIV)
- Made Victory rarer in Persean League and Sindrian Diktat fleets/markets
- Sindrian Diktat no longer spams the Buffalo (LG) quite as much
- Fixed IBB spawns in retreat scenarios
- Increased rarity of Excelsior even further
- Vulture burn speed increased to 9 from 8
- Falx OP increased to 16 from 14
- Several heavy weapons now pierce through missiles (e.g. Gungnir, Heavy Ion Blaster)
- Revenant deployment cost reduced to 22 from 25

Version 1.10.0 (February 15, 2019)
- Entirely remade the Cathedral as a module-ship with a litany of campaign-level bonuses and a cost to match
- The Redeemer is now a completely different weapon (long range torpedo with pseudo-MIRV-like behavior)
- Removed Lightning-class Phase Bomber
- Cleaned up missions, added Stained Glass mission
- Circe shield efficiency buffed to 0.7 from 0.8
- Tweaked the Burst Jets AI
- Vesperon Combine whitelist

Version 1.9.1 (January 13, 2019)
- IBBs are now *actually* always recoverable
  * This works by automatically making the IBB ship recoverable, even if it didn't make the "legitimate" recovery pass
  * This only occurs for one IBB ship of each type (so if you fight four Hades, only one is guaranteed to be recoverable)
  * Any ship that gets recovered in this manner has tons of D-mods
- Minor update to IBB spawn locations
- Renamed IBB ship Nebula to Dawnstar

Version 1.9.0 (January 12, 2019)
- IBB system works again, is now triggered by bar events; generally reworked
- In theory, boss ships should always be recoverable when you first fight them
- Fixed Punisher spawn rate in Luddic Church fleets/markets
- Fixed Excelsior and Hecate spawn rate in Tri-Tachyon fleets/markets
- Fixed Persean League spawning rates
- Vindicator (S) now has Rapid Ammo Loader (works like Fast Missile Racks for ballistic weapons)
- Completely remade Zenith-class Heavy Cruiser
- Fixed Guardian spawn - won't conflict with the Wall anymore - and Wall can appear in normal Explorarium fleets
- Vortex and Solar shield efficiency nerfed to 0.7 from 0.6
- Circe shield efficiency nerfed to 0.8 from 0.6
- Alastor shield efficiency nerfed to 0.9 from 0.8, but deployment cost reduced to 5 from 6
- Vanguard shield efficiency nerfed to 1.1 from 1, and deployment cost increased to 9 from 8, and OP increased to 85 from 80
- Chronos flux capacity reduced to 15,000 from 17,500
- Balance pass on Drake (half shot damage/flux, double shot rate, reduced speed)
- Various additional small balance tweaks
- Tweaked trails a bit

Version 1.8.0 (December 16, 2018)
- Added ORA Ascension to Duel of the Century
- Magnificent Seven can now select Persean League ships
- Gunnery Control AI rebalance (now increases shot speed by 50%)
- Added Lion's Guard Blueprint Package
- Nautilus is now a base blueprint, civilian hull that has 10 max burn and More OP to play with
- Zenith now has the Plasma Burn system and significantly improved turning speed
- Beholder's drones reworked; no more rear PD but increased arc, Terminator Core, and IPDAI
- Chronos max burn increased to 8 from 7
- Increased Victory to 55 supplies/rec from 50 and 650/1250 min/max crew
- Decreased Zenith min crew to 125 from 175
- Decreased Vortex min crew to 50 from 70
- Increased Eos max crew to 300 from 250
- Enforcer (LP) now has Accelerated Ammo Feeder
- Various minor stats and prices updated across the board
- Renamed Radiant to Solar
- Removed all (D) skins
- Dramatically reduced the number of preset variants
- Reworked nearly every remaining preset variant
- Removed Skeleton Crew, Expanded Cargo, Expanded Crew Quarters, and Expanded Fuel Tanks hullmods
- Extreme Modifications is now considered a logistics hullmod
- Excelsior's main weapon now works at a narrower flux range and costs slightly less flux to fire, but has lower damage (overall easier to use but not significantly more powerful)
- Made Excelsior's campaign-level CR stats a little more forgiving
- Fixed/standardized file and ID prefixes
- Added cool trails to certain weapons
- New Vanguard sprite
- New Punisher sprite
- New Excelsior sprite
- Updated Contender Cannon sprite
- Reworked Vanguard; main weapon is now a hardpoint, reduced OP to 80 from 90, added Heavy Ballistics Integration
- Changed Punisher's central hardpoint into a composite slot
- Reworked a whole bunch of descriptions
- Works in Starsector 0.9a

Version 1.7.2 (August 5, 2018)
- Updated Alastor sprite; increased HP to 2250 from 2000
- Added Alastor (XIV) skin
- Removed Alastor (D) skin
- Remade default Alastor variants to be much more effective
- Reduced Albatross price and increased peak time

Version 1.7.1 (April 24, 2018)
- Removed vanilla balance changes
- No longer makes any changes to vanilla content (gameplay, scripts, art, sounds, etc)

Version 1.7.0 (April 23, 2018)
- Added Falx Super Interceptor
- Added Drake Assault Interceptor
- Added Partisan Escort Interceptor
- Added Mini-Blaster Array
- Added Lasher (XIV)
- Rebalanced Albatross
- New Albatross sprite
- New Hexblade sprite
- New Conquest (XIV) sprite

Version 1.6.0 (January 26, 2018)
- Added Eos-class carrier
- New Lightning sprite
- Rebalanced Lightning-class phase bomber
- Improved Mini-Blaster sounds
- Adjusted Magnificent Seven
- Various minor bugs fixed

Version 1.5.0 (December 1, 2017)
- Added Radiant-class Droneship Battlecarrier
- Added Hexblade Heavy Fighter
- Added Mini-Blaster
- Added mission "No Witness"
- Updated Gungnir sound

Version 1.4.1 (October 3, 2017)
- Increased Striker OP to 85 from 75
- AI improvements

Version 1.4.0 (October 1, 2017)
- Added Striker-class Light Destroyer
  * And Luddic Church skin
- Added Lion's Guard (LG) skins for Brawler, Buffalo, Conquest, Eagle, Hammerhead, Heron, and Vigilance
  * Built-in Solar Shielding
- Implemented Tyrador and Dassault-Mikoyan support for the Arcade
- Added Magnificent Seven mission
- Made Pope IBB 3rd-to-last rather than 2nd-to-last
- Made IBBs appear in mission offerings more often
- Minor fixes
- Heavy Ion Blaster now does 500 energy and 3000 EMP on impact with 4x 1000 EMP arcs (arcing damage effectively removed)
- Ion Torpedo now does 1000 fragmentation and 4500 EMP on impact with 4x 1500 EMP arcs (arcing damage effectively removed)
- Ion Torpedo now only does extra hard flux damage on a shield hit, not a hull hit
- IBB no longer requires faction reputation in Nexerelin
- Increased Lightning speed to 200 from 150
- Updated for II hull mods
- Updated for Diable hull mods
- Replaced Citadel enemy in Duel of the Century with Shadowyards' Shamash

Version 1.3.0 (June 19, 2017)
- Major save stability fixes
- Added new IBB (after Yamato and before Pope) with a Derelicts/Remnants fleet and extra-special flagship
- Predator IBB renamed to Apex
- Improve spawning in arcade to not be crazy
- Helios can no longer mount Converted Hangar
- Vanguard flux dissipation reduced to 200 from 250
- Major adjustment to fleet composition ratios for various factions
- Changed Warthog flares to single-flares
- Reduced Warthog armor to 150 from 200
- Renamed Cargo Expansion to Expanded Cargo
- Renamed Extended Fuel Tanks to Expanded Fuel Tanks
- Renamed Additional Crew Quarters to Expanded Crew Quarters

Version 1.2.2 (June 12, 2017)
- Vortex system changed to Time Acceleration Field
- Arcade compatibility with DynaSector 1.3.0

Version 1.2.1 (June 11, 2017)
- Overhauled IBB staging system under the hood; should resolve all bugs
- Fixed IBB retreating behavior and other bugs
- Miscellaneous IBB improvements
- Reverted changes to Reserve Deployment
- Improved various odds and ends
- Buffed Flux Disturber

Version 1.2.0 (June 4, 2017)
- Updated to support Starsector 0.8.1a
- Adjusted various ship stats to meet new standards
- Reverted various Sunder changes
- Removed Sunder S
- Reverted tri-tachyon Brawler skin
- Removed Claw, Claymore, and Halberd wings (Lightning stays)
- Converted Assault Drone and Flak Drone to built-in fighter wings
- Albatross now has the Damper Field system
- Vortex flight deck count increased to 2 from 1
- Vortex built-in High Resolution Sensors swapped for Surveying Equipment
- Arachne now has Advanced Targeting Core built-in
- Arachne now has the Active Flare Launcher system
- Circe now has the Plasma Jets system
- Zenith now has the Fast Missile Racks system
- Zenith synergy mounts changed to missile mounts
- Zenith top speed increased to 50 from 40
- Nautilus now has the Phase Skimmer system
- Removed Expanded Flight Decks
- Renamed Logistical Conversation to Skeleton Crew, decreased OP cost significantly, halved minimum crew requirement
- Reworked Maximized Ordnance into Extreme Modifications; no effect on CR but makes the ship malfunction
- Chronos now has built-in ECM Package and Nav Relay
- Various balance tweaks transferred from Starsector+
- Significantly nerfed Recall Teleporter via cooldown and charge mechanic
- Nerfed Reserve Deployment via longer cooldown
- Updated sprites for Vanguard and Vindicator
- Archon is now high-tech style and has the Plasma Jets system (new sprite too)
- Added Luddic Path variants of the Nebula, Condor, and Wolf
- Added a couple Remnants portraits
- Added Shimmer-class Droneship Carrier
- Added Wall-class Drone

Version 1.1.5 (April 11, 2017)
- Outer Rim Alliance support
- Made Circe cheaper to buy/use
- Arcade changes
- Improved Dynasector results (breaks saves)

Version 1.1.4 (March 26, 2017)
- Added Frankenstein IBB
- Increased Vulture supply cost to 18 from 17
- Increased Vulture price to 40000 from 38000
- Updated various scripts to remove frame rate dependence on graphical effects
- Mission balance adjusted; updated various missions
- Compatibility fix for some arcade boss shipsystems
- Reduced Sunder (U) OP to 95, like most other sunders (still has better shields, hybrid slots, and good engine stats)

Version 1.1.3 (February 6, 2017)
- Decreased Nautilus cost to 9000 from 10000
- Increased Hecate cost to 9500 from 9000
- Reduced Hecate speed to 175 from 200 and slightly reduced acceleration
- Reduced Hecate flux dissipation to 140 from 175
- Reduced Hecate shield arc to 180 from 210
- Increased Hornet MRM damage to 375 from 350
- Updated Hornet MRM AI
- Improved Archer turn acceleration/stability but reduced maximum turn rate
- Reduced Archer deceleration
- Reduced Archer peak time to 300 from 360
- Changed Archer shield to 240 degree frontal from 120 degree omni
- Increased Ion Torpedo OP to 6 from 5
- Reduced Ion Torpedo tracking
- Updated Ion Torpedo and Heavy Ion Blaster descriptions
- Fixed IBB portraits
- Some IBB system improvements
- Fixed Flare Burst AI to prevent targeting ships
- Improved Flare Burst Launcher and Flare Gun autofire AI
- Adjusted some skin prices (particularly D versions)
- Arcade mission refinements

Version 1.1.2 (January 8, 2017)
- Lightning Gun nerfed (slightly less damage, now has charges that regenerate)
- Updated Light Phase Lance sound
- Updated ship and weapon prices
- Fixed Gulf IBB wrong mod requirement
- SCY compatibility update for Duel of the Century

Version 1.1.1 (September 17, 2016)
- Fixed Hammerhead (XIV) name
- Made Alastor cheaper
- Small bugfixes

Version 1.1.0 (May 21, 2016)
- Added Gryphon (XIV)
- Added Hammerhead (XIV)
- General compatibility update

Version 1.0.2 (April 23, 2016)
- Fixed crash bugs

Version 1.0.1 (April 23, 2016)
- Fixed crash bugs

Version 1.0.0 (April 22, 2016)
- Initial release (split from Starsector+)
- Removed Castle, Rook, Vista, Sloop, Avalon, Summit, Tundra, Tick, Camel, Kestrel, Locomotive, Phalanx, and Sentinel Wing
- Removed Mobile HQ hull mod (and all variants thereof)
- Arachne, Archer, Circe, Vindicator, Zenith, Cathedral, and Albatross reworked
- Removed IBBs: Stheno, Thunderstorm, Lancehead, Cortex/Pinscher, and Psychadelia
- Reworked IBB stages
- IBB capture chance is now an option in SWP_OPTIONS.ini
- Added SWP_OPTIONS.ini option for an early-level IBB capture chance bonus
- Inferno MIRV rebalanced as a bottomless MRM MIRV
- Hornet ammo buffed
- Plasma Flamer range and efficiency buffed
- Rebalanced Logistical Conservation
- Onslaught (D) sprite improved
- New Archer sprite and layout
- New Arachne sprite and layout
- Cronus renamed to Chronos
